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Soul Reaver's deleted material is by far the most well-known of the series, due to its accidental discovery by the Gaming Intelligence Agency some time after its release. Their findings were soon widely published in online gaming media.
Gamespot conducted a followup interview with director Amy Hennig, who described the excised content as being "the equivalent of the Silenced Cathedral level" in terms of size, taking roughly 4-5 hours to complete.
Much of the material removed from Soul Reaver made a reappearance in Defiance.
Abilities and Weapons
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Amplified Force Projectile
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This ability would have enhanced Raziel's telekinetic blast.
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The Amplified Reaver
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The deleted ultimate weapon which would have been obtained near the end of the game.
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The Ariel Reaver
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The weapon which would have been obtained when Raziel used the Reaver to consume Ariel's soul.
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The Deleted Armoury
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These weapons were cut from the game or modified prior to its release.
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The Elemental Reavers
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Five additional Reaver upgrades which Raziel would have obtained from the Elemental Forges.
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Possession
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The ability Raziel would have gained from The Priestess would have allowed him to control vampires and humans.
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Shift-at-Will
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When he defeated Kain in the Chronoplast, Raziel would have gained the ability to shift into the Material Plane without a portal.
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The Spirit Glyph
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One additional Glyph - the companion to the deleted Spirit Reaver - was removed from the game.
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Areas
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Alternate Silenced Cathedral Areas
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Early versions of some sections of the Silenced Cathedral.
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The Pinnacle of The Silenced Cathedral
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The highest levels of The Silenced Cathedral were intended to be the final area of Soul Reaver.
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The Elemental Reaver Forges
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Five additional Forges which would have enhanced the Soul Reaver.
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The Mountain Retreat
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Kain's last sanctuary, where his final battle with Raziel would have taken place.
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Movie Rooms
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In-game areas used to create the Chronoplast videos.
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The Push and Test Rooms
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These were rooms used in the development of Soul Reaver to test various aspects of the game.
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The Secret Passage
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A possible deleted tunnel between Melchiah and Zephon's territories.
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The Spirit Glyph Area
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The only glyph puzzle area deleted from the game before release, located near the entrance to Turel's territory.
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The Turelim Clan Territory
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This volcanic, rock area would have been home to Turel.
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The Undercity and The Temple
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A hidden section beneath the Human Citadel which led to the lair of The Priestess.
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Characters
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Early Vampires
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Several alternate vampire designs used in early versions of the game.
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The Priestess
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The cancer at the heart of the Human Citadel, The Priestess was the leader of a vampire-worshipping cult.
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Turel
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The second of Kain's lieutenants, Turel would have been the last of Raziel's brothers to be fought.
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Events
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An Alternate Introduction
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The opening FMV with alternate dialogue, and a different re-introduction to Nosgoth for Raziel.
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The Aftermath of The Chronoplast
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The events which would have occurred immediately after Raziel's second battle with Kain.
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The Death of Ariel
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In order to empower the Soul Reaver to strike down Kain, Raziel would have first needed to consume Ariel's soul.
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The Final Battle with Kain
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Raziel would have faced Kain a third and final time near the end of the game.
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Opening the Sounding Pipes
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The original conclusion of Soul Reaver, in which Raziel destroys the vampire race.
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Original Level Order
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The progression through the game world in early versions of Soul Reaver.
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Origins and Explanations
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Alpha and Beta Versions
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Prerelease Builds of Soul Reaver.
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Early Chronoplast Videos
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Early versions of the visions of the past and future that Raziel sees in the Chronoplast.
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Early Versions of The Story
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The text of several early descriptions of the game.
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Impossible Geometry
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While the world map for Soul Reaver is incredibly well thought out and mostly consistent, there are a few areas that could not exist in normal three-dimensional space.
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Shifter
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The original concept for the game which became known as Soul Reaver.
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World Map Evolution
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Detailed maps of Nosgoth from every known version of Soul Reaver.
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Beta Version Comparison
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Beta Comparison - Introduction
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An extensive comparison between two prerelease versions of Soul Reaver and the retail version of the game.
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Beta Comparison - Versions
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All of the (known) PlayStation versions of Soul Reaver.
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Beta Comparison - Story
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How it was supposed to end.
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Beta Comparison - Graphics
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Textures, models, locations, and lighting.
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Beta Comparison - Gameplay
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Animations, enemies, objects, weapons, glyphs.
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Beta Comparison - Debug Menu
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The holy grail of possibilities.
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Demo Versions
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The Fire Glyph Demos
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The Fire Glyph area of the game was released several times as a playable demo for all three platforms.
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The KainDemo Video
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An early video preview of Soul Reaver which includes footage of Turel's area.
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The Lighthouse Demo
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The first playable demo of Soul Reaver, released only for the Playstation.
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The Quest for Melchiah
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A playable demo for the PC which ends after Raziel defeats the first of his brothers.
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Salvation, Revelation, Deceit
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A very early preview video of Soul Reaver.
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Video Demo - 1999-03-16
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Another early preview video of Soul Reaver, with footage of Turel's area that does not appear anywhere else.
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Exploration and Cheat Information
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Codes (Multiplatform)
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Codes built into all three versions of the game by its developers.
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Codes (Playstation Cheat Device)
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Action Replay/Gameshark-style codes for the Playstation version of the game.
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The Debug Menu
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A tool used by the developers of the game. It has been unlocked in the PC version.
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