Home > Technical Documents
This section contains miscellaneous technical information compiled over the years. Some of it is very old. The best documentation for those with an in-depth interest in the technical details of the games is in the source code provided in the Source Code Collections bundle.
Blood Omen 2
Blood Omen 2 Technical Information (Overview) | |
An overview of this subsection. |
Soul Reaver
Soul Reaver Technical Information (Overview) | |
An overview of this subsection. |
Soul Reaver's Gex Engine | |
An introduction to the game engine used by Soul Reaver (and most subsequent Legacy of Kain games). |
Soul Reaver Variables and Memory Locations | |
Some information that may be helpful if you want to write your own hacking utilities for this game. |
Soul Reaver 2
Soul Reaver 2 Technical Information (Overview) | |
An overview of this subsection. |
Soul Reaver 2 Gex Engine Notes | |
Comments from Andrew on his research into the update Gex engine used in Soul Reaver 2. |