Soul Reaver Technical Information (Overview)
This article was part of the content on the original (pre-2007) version of The Lost Worlds. I found it while looking around for things to post on the 10th anniversary of the site in 2012. It is presented here for historical interest, and has not been audited for 100% accuracy.
This particular article was last updated on 26 April, 2003.
In my attempts to uncover evidence of the deleted areas in Soul Reaver, I have discovered more than most people outside of Crystal Dynamics know about the workings of the game engine itself.
For those curious enough to wonder, I present what I have learned here. Most of this information applies to the PC version of the game, but there is mention of the Playstation version as well.
Soul Reaver's Gex Engine is a discussion of the mechanics of the streaming terrain engine used in the game.
Soul Reaver Variables and Memory Locations describes the techniques I've used to modify variables in the game using an active memory editor.
[ The original version of this page had a long-winded paragraph about the Soul Reaver area list file here. You can download the list at the bottom of this page. ]
[ The original version of this page also mentioned the Soul Reaver dialogue transcripts, which can be downloaded as a single package at the bottom of this page. ]
|Soul Reaver Area List||24 KiB||1.0||2002-11-23||Ben Lincoln|
|This includes Microsoft Excel and HTML versions of the area list I compiled back in 2002.|
|Soul Reaver Dialogue Transcripts||55 KiB||1.0||2002-02-17||Ben Lincoln|
|This includes Microsoft Word and HTML versions of the Soul Reaver dialogue (and excised dialogue) that I compiled back in 2002.|